Service

Mobile App Development

Native and cross-platform applications built for the network conditions and devices your customers actually have.

Overview

What this service is.

A mobile app in Indonesia has to work on a mid-range Android handset, on an intermittent connection, outside a major city. That constraint shapes everything — payload sizes, offline behaviour, sync strategy, how much you can assume about the device.

We build customer-facing apps, field-force tooling and internal applications that hold up under those conditions. Offline-first where it matters, with sync that resolves conflicts predictably rather than silently losing a field agent's afternoon of work.

The problem

What usually brings people to us.

If several of these sound familiar, this is the service that addresses them.

The app works in the office and fails in the field, where the connection is intermittent.

Separate iOS and Android teams have drifted into two different products with two different bugs.

Release cycles take weeks because testing and store submission are manual.

Crash rates are known to be bad but nobody can reproduce the crashes.

The app is a thin wrapper over a web view and users can tell.

Scope & deliverables

What you actually receive.

Platform decision, justified

Native vs cross-platform argued from your actual requirements — device targets, offline needs, hardware access — not from preference.

Design system & prototypes

A component library and clickable prototype validated before production code is written.

Production applications

Signed, store-ready builds for iOS and Android with staged rollout configured.

Offline & sync layer

Local persistence with an explicit conflict-resolution strategy your team can reason about.

Release pipeline

Automated build, test, signing and submission to TestFlight and Play Console.

Crash & performance monitoring

Instrumented from day one, with alerting wired to the people who can act on it.

Tech stack

What we build it with.

We pick from a deliberately boring toolkit. Novelty is a cost you pay in maintenance.

Native
Swift / SwiftUIKotlinJetpack Compose
Cross-platform
React NativeFlutterExpo
Backend for mobile
GraphQLRESTFirebaseWebSocket
Quality
DetoxXCTestEspressoFirebase CrashlyticsSentry
Process

How the engagement runs.

01

Product definition

User journeys, device matrix and the offline requirements — decided before architecture, because they determine it.

02

Design & prototype

Interactive prototype tested with real users on real devices, so navigation problems surface before they are expensive.

03

Build

Sprint-based delivery with internal builds distributed continuously to stakeholders.

04

Device testing

Real-hardware testing across the device matrix, including low-end Android and throttled network profiles.

05

Store launch

Staged rollout with crash-rate gates, then iteration against production telemetry.

Related case studies

Where we have done this before.

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